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XFXFramework/include/GamePadDPad.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

38 lines
834 B
C++

/********************************************************
* GamePadDPad.h *
* *
* XFX GamePadDPad definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef GAMEPADDPAD_H
#define GAMEPADDPAD_H
#include "ButtonState.h"
namespace XFX
{
namespace Input
{
struct GamePadDPad
{
ButtonState Down;
ButtonState Left;
ButtonState Right;
ButtonState Up;
int operator!=(const GamePadDPad &other)
{
return !((Down == other.Down) && (Left == other.Left) &&
(Right == other.Right) && (Up == other.Up));
}
int operator==(const GamePadDPad &other)
{
return ((Down == other.Down) && (Left == other.Left) &&
(Right == other.Right) && (Up == other.Up));
}
};
}
}
#endif //GAMEPADDPAD_H