mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
38 lines
834 B
C++
38 lines
834 B
C++
/********************************************************
|
|
* GamePadDPad.h *
|
|
* *
|
|
* XFX GamePadDPad definition file *
|
|
* Copyright © XFX Team. All Rights Reserved *
|
|
********************************************************/
|
|
#ifndef GAMEPADDPAD_H
|
|
#define GAMEPADDPAD_H
|
|
|
|
#include "ButtonState.h"
|
|
|
|
namespace XFX
|
|
{
|
|
namespace Input
|
|
{
|
|
struct GamePadDPad
|
|
{
|
|
ButtonState Down;
|
|
ButtonState Left;
|
|
ButtonState Right;
|
|
ButtonState Up;
|
|
|
|
int operator!=(const GamePadDPad &other)
|
|
{
|
|
return !((Down == other.Down) && (Left == other.Left) &&
|
|
(Right == other.Right) && (Up == other.Up));
|
|
}
|
|
int operator==(const GamePadDPad &other)
|
|
{
|
|
return ((Down == other.Down) && (Left == other.Left) &&
|
|
(Right == other.Right) && (Up == other.Up));
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif //GAMEPADDPAD_H
|