mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added TypeInfo for all relevant types Added comments Updated DependencyProperty to work with System::Type Fixed casing on PropertyMetadata
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*****************************************************************************
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* GameComponentCollection.h *
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* *
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* XFX GameComponentCollection definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_GAMECOMPONENTCOLLECTION_
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#define _XFX_GAMECOMPONENTCOLLECTION_
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#include "Interfaces.h"
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#include <System/Event.h>
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#include <System/Collections/Generic/List.h>
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#include <GameComponentCollectionEventArgs.h>
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using namespace System;
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using namespace System::Collections::Generic;
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namespace XFX
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{
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/**
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* A collection of game components.
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*/
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class GameComponentCollection : public Object
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{
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private:
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List<IGameComponent*> _components;
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protected:
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void ClearItems();
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void InsertItem(const int index, IGameComponent * const item);
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void RemoveItem(const int index);
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void SetItem(const int index, IGameComponent * const item);
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public:
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int Count() const;
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GameComponentCollection();
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virtual ~GameComponentCollection();
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IGameComponent* operator[](const int index);
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static const Type& GetType();
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Event<Object * const, GameComponentCollectionEventArgs * const> ComponentAdded;
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Event<Object * const, GameComponentCollectionEventArgs * const> ComponentRemoved;
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};
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}
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#endif //_XFX_GAMECOMPONENTCOLLECTION_
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