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XFXFramework/include/Audio/AudioEngine.h
Tom Lint 81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00

43 lines
1.1 KiB
C++

/*****************************************************************************
* AudioEngine.h *
* *
* XFX AudioEngine definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef XFX_AUDIO_AUDIOENGINE_H
#define XFX_AUDIO_AUDIOENGINE_H
#include <System/String.h>
#include <System/TimeSpan.h>
using namespace System;
namespace XFX
{
namespace Audio
{
class AudioCategory;
class AudioEngine
{
protected:
virtual void Dispose(int disposing);
public:
const int ContentVersion; //XACT version supported
AudioEngine(); //Initialize the audio engine for direct wav play.
AudioEngine(String& settingsFile); //Initialize the audio engine for XACT
AudioEngine(String& settingsFile, TimeSpan lookAheadTime, String& rendererId);
void Dispose();
AudioCategory GetCategory(String& name);
float GetGlobalVariable(String& name);
void SetGlobalVariable(String& name, float value);
void Update();
};
}
}
#endif // XFX_AUDIO_AUDIOENGINE_H