/******************************************************** * GraphicsResource.h * * * * XFX GraphicsResource definition file * * Copyright © XFX Team. All Rights Reserved * ********************************************************/ #ifndef _XFX_GRAPHICS_GRAPHICSRESOURCE_ #define _XFX_GRAPHICS_GRAPHICSRESOURCE_ #include <System/Types.h> #include <System/Delegates.h> #include "Enums.h" using namespace System; namespace XFX { namespace Graphics { class GraphicsDevice; // Queries and prepares resources. class GraphicsResource : public IDisposable, virtual Object { private: bool isDisposed; char* name; ResourceType_t resourceType; protected: GraphicsDevice* graphicsDevice; virtual void Dispose(bool disposing); public: virtual GraphicsDevice* getGraphicsDevice(); bool IsDisposed(); char* Name; Object Tag; EventHandler Disposing; virtual ~GraphicsResource(); GraphicsResource(); void Dispose(); }; } } #endif //_XFX_GRAPHICS_GRAPHICSRESOURCE_