/***************************************************************************** * VertexPositionTexture.h * * * * XFX::Graphics::VertexPositionTexture definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_ #define _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_ #include "IVertexType.h" #include "VertexDeclaration.h" namespace XFX { struct Vector2; struct Vector3; namespace Graphics { // Describes a custom vertex format structure that contains position and one set of texture coordinates. struct VertexPositionTexture : IVertexType, Object { private: static const VertexElement vertexArray[]; public: Vector3 Position; Vector2 TextureCoordinate; VertexDeclaration getVertexDeclaration() const; VertexPositionTexture(); VertexPositionTexture(const Vector3 position, const Vector2 textureCoordinate); bool Equals(Object const * const obj) const; int GetHashCode() const; static int GetType(); const String ToString() const; bool operator!=(const VertexPositionTexture& other) const; bool operator==(const VertexPositionTexture& other) const; }; } } #endif //_XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_