/******************************************************** * Texture.h * * * * XFX Texture definition file * * Copyright (c) XFX Team. All Rights Reserved * ********************************************************/ #ifndef _XFX_GRAPHICS_TEXTURE_ #define _XFX_GRAPHICS_TEXTURE_ #include #include #include "GraphicsResource.h" namespace XFX { namespace Graphics { // Represents a texture resource. class Texture : public GraphicsResource { private: static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat); int _levelCount; protected: virtual void Dispose(bool disposing); public: SurfaceFormat_t getFormat() const; int getLevelCount() const; virtual bool MustClamp() const; Texture(); ~Texture(); void GenerateMipMaps(const TextureFilter_t filterType); static int GetType(); }; } } #endif //_XFX_GRAPHICS_TEXTURE_