// Copyright (C) 2010-2012, XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include using namespace XFX; namespace XFX { namespace Graphics { SurfaceFormat_t Texture2D::Format() { return _surfaceFormat; } int Texture2D::Height() { return _height; } TextureUsage_t Texture2D::TextureUsage_() { return _textureUsage; } int Texture2D::Width() { return _width; } Texture2D::Texture2D() { textureId = -1; } Texture2D::Texture2D(GraphicsDevice graphicsDevice) { textureId = -1; device = graphicsDevice; } Texture2D::Texture2D(GraphicsDevice graphicsDevice, int width, int height) { textureId = -1; device = graphicsDevice; _width = width; _height = height; } Texture2D::Texture2D(GraphicsDevice graphicsDevice, int width, int height, int numberLevels, TextureUsage_t usage, SurfaceFormat_t format) { textureId = -1; device = graphicsDevice; _width = width; _height = height; _numberOfLevels = numberLevels; _textureUsage = usage; _surfaceFormat = format; } Texture2D::Texture2D(const Texture2D &obj) { textureId = obj.textureId; device = obj.device; _width = obj._width; _height = obj._height; _numberOfLevels = obj._numberOfLevels; _textureUsage = obj._textureUsage; _surfaceFormat = obj._surfaceFormat; } void Texture2D::Dispose(bool disposing) { if(!_isDisposed) { try { //glDeleteTextures(1, int[] { textureId }); } catch(Exception) { } /*if(device.Textures().textures.Contains(this)) device.Textures().textures.Remove(this);*/ } _isDisposed = true; } void Texture2D::Load(byte buffer[]) { /*imageId = Il::ilGenImage(); Il::ilBindImage(imageId); Il::ilLoadL(Il::IL_JPG, buffer, buffer.Length); int[] texture = int[1]; glGenTextures(1, texture); textureId = texture[0]; glBindTexture(GL_TEXTURE_2D, textureId); glTexImage2D(GL_TEXTURE_2D, 0, Il::ilGetInteger(Il::IL_IMAGE_BYTES_PER_PIXEL), _width, _height, 0, GL_RGBA, GL_UNSIGNED_BYTE, Il::ilGetData()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);*/ } template void Texture2D::SetData(T data[]) { Rectangle rect; SetData(0, rect, data, 0, data.Length, SetDataOptions::None); } template void Texture2D::SetData(T data[], int startIndex, int elementCount, SetDataOptions_t options) { Rectangle rect; SetData(0, rect, data, startIndex, elementCount, options); } template void Texture2D::SetData(int level, Rectangle rect, T data[], int startIndex, int elementCount, SetDataOptions_t options) { if (textureId == -1 || options == SetDataOptions::NoOverwrite) { /*int[] texture = new int[1]; glGenTextures(1, texture); textureId = texture[0];*/ } //glBindTexture(GL_TEXTURE_2D, textureId); switch (_surfaceFormat) { case SurfaceFormat::Color: //glTexImage2D(GL_TEXTURE_2D, 0, 4, _width, _height, 0, GL_BGRA, GL_UNSIGNED_BYTE, data); break; case SurfaceFormat::Dxt1: //glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, _width, _height, 0, elementCount, data); break; case SurfaceFormat::Dxt3: //glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, _width, _height, 0, elementCount, data); break; case SurfaceFormat::Dxt5: //glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, _width, _height, 0, elementCount, data); break; } /*glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);*/ } } }