#pragma once namespace System { namespace Windows { namespace Controls { // Specifies when the System::Windows::Controls::Primitives::ButtonBase::Click event should be raised for a control. struct ClickMode { enum type { Release, Press, Hover }; }; // Defines the different orientations that a control or layout can have. struct Orientation { enum type { Horizontal, Vertical }; }; // Specifies when the System::Windows::Controls::Primitives::ButtonBase::Click event should be raised for a control. typedef ClickMode::type ClickMode_t; // Defines the different orientations that a control or layout can have. typedef Orientation::type Orientation_t; } } }