/***************************************************************************** * Control.h * * * * System::Windows::Controls::Panel definition file * * Copyright (c) XFX Team. All rights reserved * *****************************************************************************/ #ifndef _SYSTEM_WINDOWS_CONTROLS_CONTROL_ #define _SYSTEM_WINDOWS_CONTROLS_CONTROL_ #include #include using namespace System::Windows::Media; namespace System { namespace Windows { namespace Controls { /** * Represents the base class for UI elements that use a System::Windows::Controls::ControlTemplate to define their appearance. */ class Control : public FrameworkElement { protected: Control(); virtual void OnGotFocus(RoutedEventArgs* e); virtual void OnKeyDown(KeyEventArgs* e); virtual void OnKeyUp(KeyEventArgs* e); virtual void OnLostFocus(RoutedEventArgs* e); virtual void OnMouseEnter(MouseEventArgs* e); virtual void OnMouseLeave(MouseEventArgs* e); virtual void OnMouseMove(MouseEventArgs* e); public: Brush* Background; Brush* BorderBrush; Thickness BorderThickness; Brush* Foreground; HorizontalAlignment_t HorizontalContentAlignment; bool IsEnabled; bool IsTabStop; Thickness Padding; int TabIndex; VerticalAlignment_t VerticalContentAlignment; virtual ~Control(); bool ApplyTemplate(); bool Focus(); static const Type& GetType(); bool operator ==(const Control& right) const; bool operator !=(const Control& right) const; }; } } } #endif //_SYSTEM_WINDOWS_CONTROLS_CONTROL_