/***************************************************************************** * VertexPositionNormalTexture.h * * * * XFX::Graphics::VertexPositionNormalTexture structure definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_ #define _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_ #include "IVertexType.h" #include #include #include "VertexElement.h" using namespace System; namespace XFX { namespace Graphics { /** * Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates. */ struct VertexPositionNormalTexture : IVertexType, Object { private: static const VertexElement vertexArray[]; public: Vector3 Position; Vector3 Normal; Vector2 TextureCoordinate; VertexDeclaration getVertexDeclaration() const; VertexPositionNormalTexture(); VertexPositionNormalTexture(const Vector3 position, const Vector3 normal, const Vector2 textureCoordinate); bool Equals(Object const * const obj) const; int GetHashCode() const; static const Type& GetType(); const String ToString() const; bool operator!=(const VertexPositionNormalTexture& other) const; bool operator==(const VertexPositionNormalTexture& other) const; }; } } #endif //_XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_