/******************************************************** * BasicEffect.h * * * * BasicEffect definition file * * Copyright © XFX Team. All Rights Reserved * ********************************************************/ #ifndef _BASICEFFECT_H_ #define _BASICEFFECT_H_ #include "BasicDirectionalLight.h" #include "Effect.h" //#include "GraphicsDevice.h" #include #include "Texture2D.h" #include namespace XFX { namespace Graphics { /// /// Represents shader model 1.1 Effect that has optional support for vertex colors, texturing, and lighting. /// class BasicEffect : public Effect { protected: BasicEffect(GraphicsDevice device, BasicEffect clone); public: float Alpha; Vector3 AmbientLightColor; Vector3 DiffuseColor; BasicDirectionalLight DirectionalLight0(); BasicDirectionalLight DirectionalLight1(); BasicDirectionalLight DirectionalLight2(); Vector3 EmissiveColor; Vector3 FogColor; int FogEnabled; float FogEnd; float FogStart; int LightingEnabled; int PreferPerPixelLighting; Matrix Projection; Vector3 SpecularColor; float SpecularPower; Texture2D Texture_; int TextureEnabled; int VertexColorEnabled; Matrix View; Matrix World; BasicEffect(GraphicsDevice device, EffectPool effectPool); Effect Clone(GraphicsDevice device); void EnableDefaultLighting(); }; } } #endif //_BASICEFFECT_H_