#include "ButtonBase.h" #include <System/Windows/Input/KeyEventArgs.h> #include <System/Windows/Input/MouseButtonEventArgs.h> using namespace System::Windows::Input; namespace System { namespace Windows { namespace Controls { namespace Primitives { // Represents a control that raises its System::Windows::Controls::Primitives::ButtonBase::Click event repeatedly from the time it is pressed until it is released. class RepeatButton : public ButtonBase { protected: void OnClick(); void OnKeyDown(KeyEventArgs* e); void OnKeyUp(KeyEventArgs* e); void OnLostMouseCapture(MouseEventArgs* e); void OnMouseEnter(MouseEventArgs* e); void OnMouseLeave(MouseEventArgs* e); void OnMouseLeftButtonDown(MouseButtonEventArgs* e); void OnMouseLeftButtonUp(MouseButtonEventArgs* e); public: int Delay; int Interval; RepeatButton(); int GetType() const; }; } } } }