#ifndef XFX_AUDIO_AUDIOCATEGORY_H #define XFX_AUDIO_AUDIOCATEGORY_H #include namespace XFX { namespace Audio { struct AudioCategory : Object { String Name; void Pause(); bool operator!=(const AudioCategory &other) const; bool operator==(const AudioCategory &other) const; void Resume(); void SetVolume(float volume); void Stop(); }; } } #endif //XFX_AUDIO_AUDIOCATEGORY_H