#ifndef XFRAMEWORK_AUDIO_H #define XFRAMEWORK_AUDIO_H #ifdef XBOX // //Data Types // #include "AudioCategory.h" #include "AudioEmitter.h" #include "AudioEngine.h" #include "AudioListener.h" #include "Cue.h" #include "RendererDetail.h" #include "SoundBank.h" #include "SoundState.h" #include "WaveBank.h" // //Enums // #include "AudioStopOptions.h" // //Interfaces // #endif #endif //XFRAMEWORK_AUDIO_H