#ifndef _GAMERSERVICES_ENUMS_H_
#define _GAMERSERVICES_ENUMS_H_
namespace XFX
{
namespace GamerServices
{
///
/// Indicates how sensitive this gamer prefers controller input to be.
///
struct ControllerSensitivity
{
enum type
{
High,
Low,
Medium
};
};
///
/// Indicates how difficult this gamer likes things to be.
///
struct GameDifficulty
{
enum type
{
Easy,
Hard,
Normal
};
};
///
/// This style of social gaming preferred by this Xbox Live member.
///
struct GamerZone
{
enum type
{
Family,
Pro,
Recreation,
Underground,
Unknown
};
};
///
/// Defines the different icons for a message box.
///
struct MessageBoxIcon
{
enum type
{
Alert,
Error,
None,
Warning
};
};
///
/// Determines where notifications appear on the screen.
///
struct NotificationPosition
{
enum type
{
BottomCenter,
BottomLeft,
BottomRight,
Center,
CenterLeft,
CenterRight,
TopCenter,
TopLeft,
TopRight
};
};
///
/// Indicates which camera angle this gamer prefers to use in racing games.
///
struct RacingCameraAngle
{
enum type
{
Back,
Front,
Inside
};
};
typedef ControllerSensitivity::type ControllerSensitivity_t;
typedef GameDifficulty::type GameDifficulty_t;
typedef GamerZone::type GamerZone_t;
typedef MessageBoxIcon::type MessageBoxIcon_t;
typedef NotificationPosition::type NotificationPosition_t;
typedef RacingCameraAngle::type RacingCameraAngle_t;
}
}
#endif //_GAMERSERVICES_ENUMS_H_