/***************************************************************************** * ModelBone.h * * * * XFX::Graphics::ModelBone class definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GRAPHICS_MODELBONE_ #define _XFX_GRAPHICS_MODELBONE_ #include <System/Collections/Generic/List.h> #include <Matrix.h> #include <System/String.h> using namespace System; using namespace System::Collections::Generic; namespace XFX { namespace Content { class ModelReader; } namespace Graphics { class ModelBoneCollection; /** * Represents bone data for a model. */ class ModelBone { private: friend class XFX::Content::ModelReader; List<ModelBone> children; String name; public: /** * Gets a collection of bones that are children of this bone. */ ModelBoneCollection getChildren() const; /** * Gets the index of this bone in the Bones collection. */ int getIndex() const; /** * Gets the name of this bone. */ const String getName() const; /** * Gets the paremt of this bone. */ ModelBone* getParent() const; /** * Gets or sets the matrix used to transform this bone relative to its parent bone. */ Matrix Transform; }; } } #endif //_XFX_GRAPHICS_MODELBONE_