// Copyright (C) XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include #include namespace System { namespace Windows { namespace Controls { const Type TextBoxTypeInfo("TextBox", "System::Windows::Controls::TextBox", TypeCode::Object); TextBox::TextBox() : _text(String::Empty) { Background = new SolidColorBrush(Color::Gray); Foreground = new SolidColorBrush(Color::Black); } String TextBox::getSelectedText() const { return _text.SubString(selectionStart, selectionLength); } String TextBox::getText() const { return _text; } void TextBox::setText(const String& value) { _text = value; } const Type& TextBox::GetType() { return TextBoxTypeInfo; } void TextBox::Select(const int start, const int length) { selectionStart = start; selectionLength = length; } void TextBox::SelectAll() { Select(0, _text.Length); } const String TextBox::ToString() const { return _text; } } } }