/***************************************************************************** * GamePadState.h * * * * XFX::Input::GamePadState definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_INPUT_GAMEPADSTATE_ #define _XFX_INPUT_GAMEPADSTATE_ #include "GamePadButtons.h" namespace XFX { namespace Input { // Represents specific information about the state of an Xbox Controller, including the current state of buttons and sticks. struct GamePadState : Object { GamePadButtons Buttons; GamePadDPad DPad; bool IsConnected; GamePadThumbSticks ThumbSticks; GamePadTriggers Triggers; GamePadState(const GamePadThumbSticks thumbSticks, const GamePadTriggers triggers, const GamePadButtons buttons, const GamePadDPad dPad); GamePadState(); GamePadState(const GamePadState &obj); bool Equals(Object const * const obj) const; bool Equals(const GamePadState obj) const; int GetHashCode() const; static int GetType(); bool IsButtonDown(const Buttons_t button) const; bool IsButtonUp(const Buttons_t button) const; const String& ToString() const; bool operator==(const GamePadState& right) const; bool operator!=(const GamePadState& right) const; inline GamePadState operator =(const GamePadState& right) { return (*this == right) ? *this : GamePadState(right); } }; } } #endif //_XFX_INPUT_GAMEPADSTATE_