/***************************************************************************** * Object.h * * * * XFX Object definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _SYSTEM_OBJECT_ #define _SYSTEM_OBJECT_ namespace System { // Supports all classes in the .NET Framework class hierarchy and provides low-level services to derived classes. // This is the ultimate base class of all classes in the .NET Framework; it is the root of the type hierarchy. class Object { public: virtual bool Equals(Object const * const obj) const; static bool Equals(Object const * const objA, Object const * const objB); virtual int GetHashCode() const; virtual int GetType() const =0; static bool ReferenceEquals(const Object& objA, const Object& objB); virtual const char* ToString() const; virtual ~Object() { } }; // returns whether the type of obj1 matches that of obj2 bool is(Object const * const obj1, Object const * const obj2); } #endif //_SYSTEM_OBJECT_