/******************************************************** * Keyboard.h * * * * XFX Keyboard definition file * * Copyright © XFX Team. All Rights Reserved * ********************************************************/ #ifndef _XFX_INPUT_KEYBOARD_ #define _XFX_INPUT_KEYBOARD_ #include "Enums.h" namespace XFX { namespace Input { // Represents a state of keystrokes recorded by a keyboard input device. struct KeyboardState { KeyboardState(); KeyboardState(Keys_t keys[]); KeyboardState(const KeyboardState &obj); Keys_t* GetPressedKeys(); bool IsKeyDown(Keys_t key); bool IsKeyUp(Keys_t key); private: Keys_t* pressedKeys; }; // Allows retrieval of keystrokes from a keyboard input device. class Keyboard { private: Keyboard(); //Private constructor to prevent instantiation. public: static KeyboardState GetState(); }; } } #endif //_XFX_INPUT_KEYBOARD_