#ifndef _XFX_GRAPHICS_EFFECT_ #define _XFX_GRAPHICS_EFFECT_ #include namespace XFX { namespace Graphics { // Used to set and query effects, and to choose techniques. class Effect : public GraphicsResource { protected: Effect(Effect const * const cloneSource); void Dispose(bool disposing); virtual void OnApply(); public: Effect(GraphicsDevice * const graphicsDevice, byte effectCode[]); virtual Effect* Clone() const; int GetType() const; }; } } #endif //_XFX_GRAPHICS_EFFECT_