#pragma once #include #include namespace System { namespace Windows { namespace Controls { namespace Primitives { // Represents an element that has a value within a specific range, such as the System::Windows::Controls::ProgressBar, System::Windows::Controls::Primitives::ScrollBar, and System::Windows::Controls::Slider controls. class RangeBase : public Control { private: int maximum; int minimum; int value; protected: RangeBase(); virtual void OnMaximumChanged(const int oldValue, int newValue); virtual void OnMinimumChanged(const int oldValue, int newValue); virtual void OnValueChanged(const int oldValue, int newValue); public: int getMaximum() const; void setMaximum(const int value); int getMinimum() const; void setMinimum(const int value); int LargeChange; int SmallChange; int getValue() const; void setValue(const int value); virtual ~RangeBase(); int GetType() const; const char* ToString() const; Event* > ValueChanged; bool operator ==(const RangeBase& right) const; bool operator !=(const RangeBase& right) const; }; } } } }