/********************************************************
* Enums.h *
* *
* System::Threading enumerations definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_THREADING_ENUMS_
#define _SYSTEM_THREADING_ENUMS_
namespace System
{
namespace Threading
{
///
/// Indicates whether an System.Threading.EventWaitHandle is reset automatically or manually after receiving a
/// signal.
///
struct EventResetMode
{
enum type
{
AutoReset,
ManualReset
};
};
///
/// The System.Threading.Thread can be scheduled after threads with Highest priority and before those with
/// Normal priority.
///
struct ThreadPriority
{
enum type
{
AboveNormal,
BelowNormal,
Highest = 32,
Lowest = 0,
Normal,
};
};
typedef EventResetMode::type EventResetMode_t;
typedef ThreadPriority::type ThreadPriority_t;
}
}
#endif //_SYSTEM_THREADING_ENUMS_