/***************************************************************************** * GameTime.h * * * * XFX GameTime definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GAMETIME_ #define _XFX_GAMETIME_ #include using namespace System; namespace XFX { // Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games. class GameTime : public Object { private: TimeSpan _elapsedGameTime; bool _isRunningSlowly; TimeSpan _totalGameTime; public: TimeSpan getElapsedGameTime() const; bool IsRunningSlowly() const; TimeSpan getTotalGameTime() const; GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime); GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime, const bool isRunningSlowly); GameTime(); int GetType() const; }; } #endif //_XFX_GAMETIME_