// Copyright (C) 2010-2012, XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include extern "C" { #include "../libXFX/pbKit.h" } namespace XFX { const int GraphicsDeviceManager::DefaultBackBufferWidth = 640; const int GraphicsDeviceManager::DefaultBackBufferHeight = 480; const DeviceType_t GraphicsDeviceManager::ValidDeviceTypes[] = { DeviceType::Hardware }; SurfaceFormat_t GraphicsDeviceManager::ValidAdapterFormats[] = { SurfaceFormat::Bgr32, SurfaceFormat::Bgr555, SurfaceFormat::Bgr565, SurfaceFormat::Bgra1010102 }; SurfaceFormat_t GraphicsDeviceManager::ValidBackBufferFormats[] = { SurfaceFormat::Bgr565, SurfaceFormat::Bgr555, SurfaceFormat::Bgra5551, SurfaceFormat::Bgr32, SurfaceFormat::Color, SurfaceFormat::Bgra1010102 }; GraphicsDeviceManager::GraphicsDeviceManager(Game* game) { SynchronizeWithVerticalRetrace = true; backBufferFormat = SurfaceFormat::Color; backBufferHeight = DefaultBackBufferHeight; backBufferWidth = DefaultBackBufferWidth; minimumVertexShaderProfile = ShaderProfile::XVS_1_1; _game = game; sassert(game->getServices().GetService("IGraphicsDeviceManager") == null, "A graphics device manager is already registered. The graphics device manager cannot be changed once it is set."); game->getServices().AddService("IGraphicsDeviceManager", this); game->getServices().AddService("IGraphicsDeviceService", this); } GraphicsDeviceManager::GraphicsDeviceManager(const GraphicsDeviceManager &obj) : _game(obj._game) { backBufferFormat = obj.backBufferFormat; backBufferHeight = obj.backBufferHeight; backBufferWidth = obj.backBufferWidth; minimumVertexShaderProfile = obj.minimumVertexShaderProfile; } GraphicsDevice* GraphicsDeviceManager::getGraphicsDevice() const { return graphicsDevice; } bool GraphicsDeviceManager::IsFullScreen() { return true; } void GraphicsDeviceManager::ApplyChanges() { } bool GraphicsDeviceManager::BeginDraw() { return true; } bool GraphicsDeviceManager::CanResetDevice(const GraphicsDeviceInformation newDeviceInfo) { /*if (graphicsDevice->getDeviceType() != newDeviceInfo.DeviceType_) { return false; }*/ return true; } void GraphicsDeviceManager::CreateDevice() { // TODO: properly construct the GraphicsDevice- requires lots of additional coding in multiple places graphicsDevice = new GraphicsDevice(null, DeviceType::Hardware, null); OnDeviceCreated(this, EventArgs::Empty); } void GraphicsDeviceManager::Dispose() { Dispose(true); } void GraphicsDeviceManager::Dispose(bool disposing) { if (disposing) { graphicsDevice->Dispose(); } } void GraphicsDeviceManager::EndDraw() { graphicsDevice->Present(); } void GraphicsDeviceManager::OnDeviceCreated(Object* sender, EventArgs args) { if (DeviceCreated != null) DeviceCreated(sender, args); } void GraphicsDeviceManager::OnDeviceDisposing(Object* sender, EventArgs args) { if (DeviceDisposing != null) DeviceDisposing(sender, args); } void GraphicsDeviceManager::OnDeviceReset(Object* sender, EventArgs args) { if (DeviceReset != null) DeviceReset(sender, args); } void GraphicsDeviceManager::OnDeviceResetting(Object* sender, EventArgs args) { if (DeviceResetting != null) DeviceResetting(sender, args); } void GraphicsDeviceManager::ToggleFullscreen() { } }