/***************************************************************************** * GamePadButtons.h * * * * XFX::Input::GamePadButtons structure definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_INPUT_GAMEPADBUTTONS_ #define _XFX_INPUT_GAMEPADBUTTONS_ #include "Enums.h" #include #include using namespace System; namespace XFX { namespace Input { /** * Identifies whether the buttons on an Xbox Controller are pressed or released. */ struct GamePadButtons : Object { const ButtonState_t A; const ButtonState_t B; const ButtonState_t Back; const ButtonState_t Black; const ButtonState_t LeftStick; const ButtonState_t RightStick; const ButtonState_t Start; const ButtonState_t White; const ButtonState_t X; const ButtonState_t Y; GamePadButtons(const uint /* Buttons_t */ buttons); GamePadButtons(); GamePadButtons(const GamePadButtons &obj); bool Equals(Object const * const obj) const; bool Equals(const GamePadButtons obj) const; int GetHashCode() const; static const Type& GetType(); const String ToString() const; bool operator !=(const GamePadButtons& right) const; bool operator ==(const GamePadButtons& right) const; inline GamePadButtons operator=(const GamePadButtons& right) { return (right == *this) ? *this : GamePadButtons(right); } }; } } #endif //_XFX_INPUT_GAMEPADBUTTONS_