/******************************************************** * TextureCreationParameters.h * * * * XFX TextureCreationParameters definition file * * Copyright © XFX Team. All Rights Reserved * ********************************************************/ #ifndef _XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_ #define _XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_ #include "Color.h" #include "Enums.h" using namespace System; namespace XFX { namespace Graphics { // Describes the parameters to use when initializing a new instance of a texture. struct TextureCreationParameters : virtual Object { int Width; int Height; int Depth; int MipLevels; SurfaceFormat_t Format; Color ColorKey; FilterOptions_t Filter; FilterOptions_t MipFilter; TextureUsage_t TextureUsage_; static TextureCreationParameters Default; TextureCreationParameters(int width, int height, int depth, int mipLevels, SurfaceFormat_t format, TextureUsage_t textureUsage, Color colorKey, FilterOptions_t filter, FilterOptions_t mipFilter); TextureCreationParameters(const TextureCreationParameters &obj); TextureCreationParameters(); bool Equals(const TextureCreationParameters other); int GetHashCode(); char* ToString(); bool operator!=(const TextureCreationParameters other); bool operator==(const TextureCreationParameters other); }; } } #endif //_XFX_GRAPHICS_TEXTURECREATIONPARAMETERS_