/***************************************************************************** * StateBlock.h * * * * XFX::Graphics::StateBlock definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GRAPHICS_STATEBLOCK_ #define _XFX_GRAPHICS_STATEBLOCK_ #include #include "GraphicsDevice.h" using namespace System; namespace XFX { namespace Graphics { class StateBlock : public IDisposable, public Object { private: GraphicsDevice* device; protected: void Dispose(bool disposing); public: EventHandler Disposing; StateBlock(GraphicsDevice * const graphiceDevice); StateBlock(const StateBlock &obj); virtual ~StateBlock() { delete device; } void Apply(); void Capture(); void Dispose(); bool Equals(Object const * const obj) const; int GetHashCode() const; static const Type& GetType(); const String ToString() const; bool operator!=(const StateBlock& right) const; bool operator==(const StateBlock& right) const; }; } } #endif //_XFX_GRAPHICS_STATEBLOCK_