/***************************************************************************** * GraphicsResource.h * * * * XFX GraphicsResource definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GRAPHICS_GRAPHICSRESOURCE_ #define _XFX_GRAPHICS_GRAPHICSRESOURCE_ #include #include #include "Enums.h" using namespace System; namespace XFX { namespace Graphics { class GraphicsDevice; /** * Queries and prepares resources. */ class GraphicsResource : public IDisposable, public Object { private: bool isDisposed; protected: GraphicsDevice* graphicsDevice; virtual void Dispose(bool disposing); public: virtual GraphicsDevice* getGraphicsDevice(); bool IsDisposed(); String Name; Object* Tag; EventHandler Disposing; virtual ~GraphicsResource(); GraphicsResource(); void Dispose(); static const Type& GetType(); }; } } #endif //_XFX_GRAPHICS_GRAPHICSRESOURCE_