/***************************************************************************** * BoundingSphere.h * * * * XFX::BoundingSphere definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_BOUNDINGSPHERE_ #define _XFX_BOUNDINGSPHERE_ #include #include "Vector3.h" using namespace System; namespace XFX { /** * Defines a sphere. */ struct BoundingSphere : IEquatable, Object { Vector3 Center; float Radius; BoundingSphere(const Vector3 center, const float radius); BoundingSphere(const BoundingSphere &obj); BoundingSphere(); bool Equals(Object const * const obj) const; bool Equals(const BoundingSphere other) const; int GetHashCode() const; static const Type& GetType(); const String ToString() const; bool operator==(const BoundingSphere& other) const; bool operator!=(const BoundingSphere& other) const; }; } #endif //_XFX_BOUNDINGSPHERE_