/******************************************************** * Enums.h * * * * System::Threading enumerations definition file * * Copyright (c) XFX Team. All Rights Reserved * ********************************************************/ #ifndef _SYSTEM_THREADING_ENUMS_ #define _SYSTEM_THREADING_ENUMS_ namespace System { namespace Threading { // Indicates whether an System::Threading::EventWaitHandle is reset automatically or manually after receiving a signal. struct EventResetMode { enum type { AutoReset, ManualReset }; }; // The System::Threading::Thread can be scheduled after threads with Highest priority and before those with Normal priority. struct ThreadPriority { enum type { AboveNormal, BelowNormal, Highest = 32, Lowest = 0, Normal, }; }; struct ThreadState { enum type { Running = 0x00000000, StopRequested = 0x00000001, SuspendRequested = 0x00000002, Background = 0x00000004, Unstarted = 0x00000008, Stopped = 0x00000010, WaitSleepJoin = 0x00000020, Suspended = 0x00000040, AbortRequested = 0x00000080, Aborted = 0x00000100 }; }; typedef EventResetMode::type EventResetMode_t; typedef ThreadPriority::type ThreadPriority_t; typedef ThreadState::type ThreadState_t; } } #endif //_SYSTEM_THREADING_ENUMS_