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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00

8 Commits

Author SHA1 Message Date
Tom Lint
ca63aaa9a5 Added missing TypeInfos in the System namespace
Fixed spacing
Added Stopwatch class
2013-10-04 22:15:52 +02:00
Tom Lint
baf4174344 Code Audit
Updated all classes to use proper Object::Equals signature
Removed year from copyright messages
2013-05-31 15:58:00 +02:00
Tom Lint
0fa3659fb4 added README
Updated XFX::Input namespace classes
Updated XFX::Net namespace classes
Updated System::IO namespace classes
Updated .gitignore to ignore buildlog.htm variants
2013-05-30 13:55:10 +02:00
Tom Lint
52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00
Halofreak1990
40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00
Halofreak1990
0ed64731a0 Fixed lots of errors, got the dummy XFX game to compile properly. 2012-03-29 22:02:43 +00:00
Halofreak1990
e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00
Halofreak1990
95f3ff3ab6 Removed BeginRead and BeginWrite from Stream class; finally got it to compile :)
Now, there's only fixing cross-references and getting the namespace include headers sorted out. (Tech demo won't compile otherwise)
2010-12-28 01:12:19 +00:00