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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00

11 Commits

Author SHA1 Message Date
Tom Lint
cc43a97149 Updated libSystem.XML file comments
Added missing TypeInfos to libSystem
Updated libSystem file comments
2013-10-03 17:38:47 +02:00
Tom Lint
7e74ae8683 Added System::Type
Added TypeInfo for all relevant types
Added comments
Updated DependencyProperty to work with System::Type
Fixed casing on PropertyMetadata
2013-07-12 21:30:13 +02:00
Tom Lint
66a012689c Changed Object::GetType to static
DependencyProperties can now (sort of) be registered
2013-07-11 17:25:49 +02:00
Tom Lint
81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00
Tom Lint
295432673c Removed old precompiled libs
Added stuff to System.Xml
Updated code in the System namespace
2013-05-30 21:42:33 +02:00
Tom Lint
52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00
Halofreak1990
40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00
Halofreak1990
0ed64731a0 Fixed lots of errors, got the dummy XFX game to compile properly. 2012-03-29 22:02:43 +00:00
Halofreak1990
c4a46bae5d Almost fixed the List template (moved all code into the header as per the template implementation requirements)
Added Exceptions to the System.Xml library
Added missing DisplayModeCollection class
Added Stack class (will be tested soon, and removed again if it doesn't work)

* This revision's libXFX doesn't build. This is due to the List template not handling pointers to abstract classes the way I'd like it to do. Need to look into.
2011-03-07 19:14:57 +00:00
Halofreak1990
1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00
Halofreak1990
8f089dc2ab Added the current XFX directory tree.
WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00