Tom Lint
7e74ae8683
Added System::Type
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Added TypeInfo for all relevant types
Added comments
Updated DependencyProperty to work with System::Type
Fixed casing on PropertyMetadata
2013-07-12 21:30:13 +02:00
Tom Lint
66a012689c
Changed Object::GetType to static
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DependencyProperties can now (sort of) be registered
2013-07-11 17:25:49 +02:00
Tom Lint
9b2110649e
Updated core XFX structures
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Made [out] parameters passed by reference to actually return their
result in that parameter
Replaced non-ASCII characters in some source files
2013-05-18 17:44:15 +02:00
Tom Lint
52ef14a94b
Transition from SVN to Git
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Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00
Halofreak1990
40c4811c04
Got everything to compile again.
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Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00
Halofreak1990
0ed64731a0
Fixed lots of errors, got the dummy XFX game to compile properly.
2012-03-29 22:02:43 +00:00
Halofreak1990
da68d727e4
Added a couple of helper classes and functions. Libraries compile, but a project based on them is flooded with undefined references.
2011-01-16 00:47:37 +00:00
Halofreak1990
8f089dc2ab
Added the current XFX directory tree.
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WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00