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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00

11 Commits

Author SHA1 Message Date
Tom Lint
b0dd58a08b Added file comments and TypeInfos
Added some implementations
Added auto_ptr and gc_ptr for easier memory management
2013-08-20 11:14:55 +02:00
Tom Lint
7e74ae8683 Added System::Type
Added TypeInfo for all relevant types
Added comments
Updated DependencyProperty to work with System::Type
Fixed casing on PropertyMetadata
2013-07-12 21:30:13 +02:00
Tom Lint
e4c95cd3b8 Fixed Object::ToString 2013-07-11 20:24:52 +02:00
Tom Lint
66a012689c Changed Object::GetType to static
DependencyProperties can now (sort of) be registered
2013-07-11 17:25:49 +02:00
Tom Lint
81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00
Tom Lint
9b2110649e Updated core XFX structures
Made [out] parameters passed by reference to actually return their
result in that parameter
Replaced non-ASCII characters in some source files
2013-05-18 17:44:15 +02:00
Tom Lint
52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00
Halofreak1990
40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00
Halofreak1990
0ed64731a0 Fixed lots of errors, got the dummy XFX game to compile properly. 2012-03-29 22:02:43 +00:00
Halofreak1990
1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00
Halofreak1990
8f089dc2ab Added the current XFX directory tree.
WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00