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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00

13 Commits

Author SHA1 Message Date
Tom Lint
7de4952859 Moved libsocket to src directory
Added a couple of macros
2014-08-25 11:01:22 +02:00
Tom Lint
04743ed9c5 Added skeleton libsocket project 2014-07-24 17:27:55 +02:00
Tom Lint
b0dd58a08b Added file comments and TypeInfos
Added some implementations
Added auto_ptr and gc_ptr for easier memory management
2013-08-20 11:14:55 +02:00
Tom Lint
c56db35373 Added some ContentTypeReaders
Added xnbbuild project skeleton
Added Model and supporting classes
Updated files
2013-08-11 22:41:39 +02:00
Tom Lint
0fa3659fb4 added README
Updated XFX::Input namespace classes
Updated XFX::Net namespace classes
Updated System::IO namespace classes
Updated .gitignore to ignore buildlog.htm variants
2013-05-30 13:55:10 +02:00
Tom Lint
b4ccafb803 Forgot to commit solution changes 2013-05-05 18:25:08 +02:00
Tom Lint
52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00
Halofreak1990
40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00
Halofreak1990
0ed64731a0 Fixed lots of errors, got the dummy XFX game to compile properly. 2012-03-29 22:02:43 +00:00
Halofreak1990
e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00
Halofreak1990
c4a46bae5d Almost fixed the List template (moved all code into the header as per the template implementation requirements)
Added Exceptions to the System.Xml library
Added missing DisplayModeCollection class
Added Stack class (will be tested soon, and removed again if it doesn't work)

* This revision's libXFX doesn't build. This is due to the List template not handling pointers to abstract classes the way I'd like it to do. Need to look into.
2011-03-07 19:14:57 +00:00
Halofreak1990
1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00
Halofreak1990
8f089dc2ab Added the current XFX directory tree.
WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00