mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added missing TypeInfos to XFX::Input namespace
Updated function incorrect signatures in libXFX
This commit is contained in:
parent
7c5bc83237
commit
95bf1d7ebc
@ -10,6 +10,7 @@
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#include <System/Collections/Generic/Interfaces.h>
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#include <System/Collections/Generic/Interfaces.h>
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#include <System/Delegates.h>
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#include <System/Delegates.h>
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#include <System/Interfaces.h>
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#include <System/Interfaces.h>
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#include <System/Nullable.h>
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#include <System/TimeSpan.h>
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#include <System/TimeSpan.h>
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#include <System/Types.h>
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#include <System/Types.h>
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#include <Storage/StorageDevice.h>
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#include <Storage/StorageDevice.h>
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@ -47,7 +48,7 @@ namespace XFX
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static IAsyncResult* BeginShowStorageDeviceSelector(const PlayerIndex_t player, AsyncCallback callback, Object* state);
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static IAsyncResult* BeginShowStorageDeviceSelector(const PlayerIndex_t player, AsyncCallback callback, Object* state);
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static void DelayNotifications(const TimeSpan timespan);
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static void DelayNotifications(const TimeSpan timespan);
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static String EndShowKeyboardInput(IAsyncResult* result);
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static String EndShowKeyboardInput(IAsyncResult* result);
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static int EndShowMessageBox(IAsyncResult* result);
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static Nullable<int> EndShowMessageBox(IAsyncResult* result);
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static StorageDevice EndShowStorageDeviceSelector(IAsyncResult* result);
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static StorageDevice EndShowStorageDeviceSelector(IAsyncResult* result);
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};
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};
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}
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}
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@ -1,8 +1,8 @@
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/*****************************************************************************
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/*****************************************************************************
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* Keyboard.h *
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* Keyboard.h *
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* *
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* *
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* XFX::Input::Keyboard class definition file *
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* XFX::Input::Keyboard class definition file. *
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* Copyright (c) XFX Team. All Rights Reserved *
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* Copyright (c) XFX Team. All Rights Reserved. *
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*****************************************************************************/
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*****************************************************************************/
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#ifndef _XFX_INPUT_KEYBOARD_
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#ifndef _XFX_INPUT_KEYBOARD_
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#define _XFX_INPUT_KEYBOARD_
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#define _XFX_INPUT_KEYBOARD_
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@ -9,6 +9,7 @@
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#include <System/Runtime/InteropServices/ExternalException.h>
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#include <System/Runtime/InteropServices/ExternalException.h>
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using namespace System;
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using namespace System::Runtime::InteropServices;
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using namespace System::Runtime::InteropServices;
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namespace XFX
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namespace XFX
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@ -1,9 +1,9 @@
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/********************************************************
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/*****************************************************************************
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* ExternalException.h *
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* ExternalException.h *
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* *
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* *
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* XFX ExternalException definition *
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* System::Runtime::InteropServices::ExternalException definition file. *
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* Copyright © XFX Team. All Rights Reserved *
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* Copyright (c) XFX Team. All Rights Reserved *
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********************************************************/
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*****************************************************************************/
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#ifndef _SYSTEM_RUNTIME_INTEROPSERVICES_ExternalException_
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#ifndef _SYSTEM_RUNTIME_INTEROPSERVICES_ExternalException_
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#define _SYSTEM_RUNTIME_INTEROPSERVICES_ExternalException_
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#define _SYSTEM_RUNTIME_INTEROPSERVICES_ExternalException_
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@ -15,15 +15,15 @@ namespace System
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{
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{
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namespace InteropServices
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namespace InteropServices
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{
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{
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/// <summary>
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/**
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/// The base exception type for all COM interop exceptions and structured exception handling (SEH) exceptions.
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* The base exception type for all COM interop exceptions and structured exception handling (SEH) exceptions.
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/// </summary>
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*/
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class ExternalException : public SystemException
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class ExternalException : public SystemException
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{
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{
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public:
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public:
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ExternalException();
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ExternalException();
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ExternalException(char* message);
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ExternalException(const String& message);
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ExternalException(char* message, Exception* inner);
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ExternalException(const String& message, Exception * const inner);
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};
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};
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}
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}
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}
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}
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@ -60,10 +60,12 @@ namespace XFX
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ContentReader::~ContentReader()
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ContentReader::~ContentReader()
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{
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{
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// TODO: implement
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}
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}
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Stream* ContentReader::PrepareStream(Stream * const, const String& assetName)
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Stream* ContentReader::PrepareStream(Stream * const, const String& assetName)
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{
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{
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// TODO: implement
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}
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}
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Matrix ContentReader::ReadMatrix()
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Matrix ContentReader::ReadMatrix()
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@ -34,6 +34,7 @@ extern "C"
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#include <Input/GamePad.h>
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#include <Input/GamePad.h>
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#include <System/Array.h>
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#include <System/Array.h>
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#include <System/String.h>
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#include <System/String.h>
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#include <System/Type.h>
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using namespace System;
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using namespace System;
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@ -50,7 +51,12 @@ namespace XFX
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{
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{
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namespace Input
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namespace Input
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{
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{
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GamePadState g_State;
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static GamePadState g_State;
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const Type GamePadDPadTypeInfo("GamePadDPad", "XFX::Input::GamePadDPad", TypeCode::Object);
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const Type GamePadButtonsTypeInfo("GamePadButtons", "XFX::Input::GamePadButtons", TypeCode::Object);
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const Type GamePadStateTypeInfo("GamePadState", "XFX::Input::GamePadState", TypeCode::Object);
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const Type GamePadThumbSticksTypeInfo("GamePadThumbSticks", "XFX::Input::GamePadThumbSticks", TypeCode::Object);
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const Type GamePadTriggersTypeInfo("GamePadTriggers", "XFX::Input::GamePadTriggers", TypeCode::Object);
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GamePadState GamePad::GetState(const PlayerIndex_t playerIndex)
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GamePadState GamePad::GetState(const PlayerIndex_t playerIndex)
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{
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{
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@ -73,7 +79,7 @@ namespace XFX
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((g_Pads[playerIndex].PressedButtons.ucAnalogButtons[XPAD_Y]) ? Buttons::Y : 0));
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((g_Pads[playerIndex].PressedButtons.ucAnalogButtons[XPAD_Y]) ? Buttons::Y : 0));
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g_State.Triggers = GamePadTriggers(g_Pads[playerIndex].PressedButtons.ucAnalogButtons[XPAD_LEFT_TRIGGER],
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g_State.Triggers = GamePadTriggers(g_Pads[playerIndex].PressedButtons.ucAnalogButtons[XPAD_LEFT_TRIGGER],
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g_Pads[playerIndex].PressedButtons.ucAnalogButtons[XPAD_RIGHT_TRIGGER]);
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g_Pads[playerIndex].PressedButtons.ucAnalogButtons[XPAD_RIGHT_TRIGGER]);
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//Update DPad
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//Update DPad
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g_State.DPad = GamePadDPad(
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g_State.DPad = GamePadDPad(
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@ -136,9 +142,9 @@ namespace XFX
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return (((Buttons.GetHashCode() + DPad.GetHashCode()) ^ ThumbSticks.GetHashCode()) ^ Triggers.GetHashCode());
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return (((Buttons.GetHashCode() + DPad.GetHashCode()) ^ ThumbSticks.GetHashCode()) ^ Triggers.GetHashCode());
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}
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}
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int GamePadState::GetType()
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const Type& GamePadState::GetType()
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{
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{
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// TODO: implement
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return GamePadStateTypeInfo;
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}
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}
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bool GamePadState::IsButtonDown(const Buttons_t button) const
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bool GamePadState::IsButtonDown(const Buttons_t button) const
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@ -194,6 +200,7 @@ namespace XFX
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case Buttons::Y:
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case Buttons::Y:
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return Buttons.Y == ButtonState::Pressed;
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return Buttons.Y == ButtonState::Pressed;
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}
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}
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return false;
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return false;
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}
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}
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@ -221,31 +228,31 @@ namespace XFX
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GamePadButtons::GamePadButtons(const uint /* Buttons_t */ buttons)
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GamePadButtons::GamePadButtons(const uint /* Buttons_t */ buttons)
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: A((((buttons & Buttons::A) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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: A((((buttons & Buttons::A) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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B((((buttons & Buttons::B) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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B((((buttons & Buttons::B) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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Back((((buttons & Buttons::Back) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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Back((((buttons & Buttons::Back) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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Black((((buttons & Buttons::Black) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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Black((((buttons & Buttons::Black) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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LeftStick((((buttons & Buttons::LeftStick) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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LeftStick((((buttons & Buttons::LeftStick) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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RightStick((((buttons & Buttons::RightStick) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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RightStick((((buttons & Buttons::RightStick) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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Start((((buttons & Buttons::Start) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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Start((((buttons & Buttons::Start) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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White((((buttons & Buttons::White) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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White((((buttons & Buttons::White) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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X((((buttons & Buttons::X) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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X((((buttons & Buttons::X) != 0) ? ButtonState::Pressed : ButtonState::Released)),
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Y((((buttons & Buttons::Y) != 0) ? ButtonState::Pressed : ButtonState::Released))
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Y((((buttons & Buttons::Y) != 0) ? ButtonState::Pressed : ButtonState::Released))
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{
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{
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}
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}
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GamePadButtons::GamePadButtons()
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GamePadButtons::GamePadButtons()
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: A(ButtonState::Released), B(ButtonState::Released),
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: A(ButtonState::Released), B(ButtonState::Released),
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Back(ButtonState::Released), Black(ButtonState::Released),
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Back(ButtonState::Released), Black(ButtonState::Released),
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LeftStick(ButtonState::Released), RightStick(ButtonState::Released),
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LeftStick(ButtonState::Released), RightStick(ButtonState::Released),
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Start(ButtonState::Released), White(ButtonState::Released),
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Start(ButtonState::Released), White(ButtonState::Released),
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X(ButtonState::Released), Y(ButtonState::Released)
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X(ButtonState::Released), Y(ButtonState::Released)
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{
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{
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}
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}
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GamePadButtons::GamePadButtons(const GamePadButtons &obj)
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GamePadButtons::GamePadButtons(const GamePadButtons &obj)
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: A(obj.A), B(obj.B), Back(obj.Back), Black(obj.Black),
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: A(obj.A), B(obj.B), Back(obj.Back), Black(obj.Black),
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LeftStick(obj.LeftStick), RightStick(obj.RightStick),
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LeftStick(obj.LeftStick), RightStick(obj.RightStick),
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Start(obj.Start), White(obj.White), X(obj.X), Y(obj.Y)
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Start(obj.Start), White(obj.White), X(obj.X), Y(obj.Y)
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{
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{
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}
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}
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Start + White + X + Y);
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Start + White + X + Y);
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}
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}
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int GamePadButtons::GetType()
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const Type& GamePadButtons::GetType()
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{
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{
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// TODO: implement
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return GamePadButtonsTypeInfo;
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}
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}
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const String GamePadButtons::ToString() const
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const String GamePadButtons::ToString() const
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@ -324,17 +331,17 @@ namespace XFX
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bool GamePadButtons::operator!=(const GamePadButtons& other) const
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bool GamePadButtons::operator!=(const GamePadButtons& other) const
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{
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{
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return ((A != other.A) || (B != other.B) || (Back != other.Back) ||
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return ((A != other.A) || (B != other.B) || (Back != other.Back) ||
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(Black != other.Black) || (LeftStick != other.LeftStick) ||
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(Black != other.Black) || (LeftStick != other.LeftStick) ||
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(RightStick != other.RightStick) || (Start != other.Start) ||
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(RightStick != other.RightStick) || (Start != other.Start) ||
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(White != other.White) || (X != other.X) || (Y != other.Y));
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(White != other.White) || (X != other.X) || (Y != other.Y));
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}
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}
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bool GamePadButtons::operator==(const GamePadButtons& other) const
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bool GamePadButtons::operator==(const GamePadButtons& other) const
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{
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{
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return ((A == other.A) && (B == other.B) && (Back == other.Back) &&
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return ((A == other.A) && (B == other.B) && (Back == other.Back) &&
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(Black == other.Black) && (LeftStick == other.LeftStick) &&
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(Black == other.Black) && (LeftStick == other.LeftStick) &&
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(RightStick == other.RightStick) && (Start == other.Start) &&
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(RightStick == other.RightStick) && (Start == other.Start) &&
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(White == other.White) && (X == other.X) && (Y == other.Y));
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(White == other.White) && (X == other.X) && (Y == other.Y));
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}
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}
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GamePadDPad::GamePadDPad()
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GamePadDPad::GamePadDPad()
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@ -367,9 +374,9 @@ namespace XFX
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return Down + Left + Right + Up;
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return Down + Left + Right + Up;
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}
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}
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int GamePadDPad::GetType()
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const Type& GamePadDPad::GetType()
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{
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{
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// TODO: implement
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return GamePadDPadTypeInfo;
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}
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}
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const String GamePadDPad::ToString() const
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const String GamePadDPad::ToString() const
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@ -441,9 +448,9 @@ namespace XFX
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return Left.GetHashCode() ^ Right.GetHashCode();
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return Left.GetHashCode() ^ Right.GetHashCode();
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}
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}
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int GamePadThumbSticks::GetType()
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const Type& GamePadThumbSticks::GetType()
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{
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{
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// TODO: implement
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return GamePadThumbSticksTypeInfo;
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}
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}
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const String GamePadThumbSticks::ToString() const
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const String GamePadThumbSticks::ToString() const
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@ -491,9 +498,9 @@ namespace XFX
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return (int)Left ^ (int)Right;
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return (int)Left ^ (int)Right;
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}
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}
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int GamePadTriggers::GetType()
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const Type& GamePadTriggers::GetType()
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{
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{
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// TODO: implement
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return GamePadTriggersTypeInfo;
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}
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}
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const String GamePadTriggers::ToString() const
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const String GamePadTriggers::ToString() const
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@ -45,14 +45,21 @@ namespace XFX
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IAsyncResult* Guide::BeginShowKeyboardInput(const PlayerIndex_t player, String& title, String& description, String& defaultText, AsyncCallback callback, Object* state)
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IAsyncResult* Guide::BeginShowKeyboardInput(const PlayerIndex_t player, String& title, String& description, String& defaultText, AsyncCallback callback, Object* state)
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{
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{
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if (String::IsNullOrEmpty(title))
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if (String::IsNullOrEmpty(title))
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{
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title = String::Empty;
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title = String::Empty;
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}
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if (String::IsNullOrEmpty(description))
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if (String::IsNullOrEmpty(description))
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{
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description = String::Empty;
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description = String::Empty;
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}
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if (String::IsNullOrEmpty(defaultText))
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if (String::IsNullOrEmpty(defaultText))
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{
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defaultText = String::Empty;
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defaultText = String::Empty;
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}
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// TODO: implement
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// just return null to stop warning until this thing's coded
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// just return null to stop warning until this thing's coded
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return null;
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return null;
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}
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}
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@ -60,48 +67,56 @@ namespace XFX
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IAsyncResult* Guide::BeginShowMessageBox(const PlayerIndex_t player, String& title, String& text, IEnumerable<String>* buttons, const int focusButton, const MessageBoxIcon_t icon, AsyncCallback callback, Object* state)
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IAsyncResult* Guide::BeginShowMessageBox(const PlayerIndex_t player, String& title, String& text, IEnumerable<String>* buttons, const int focusButton, const MessageBoxIcon_t icon, AsyncCallback callback, Object* state)
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{
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{
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if (String::IsNullOrEmpty(title))
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if (String::IsNullOrEmpty(title))
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{
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title = String::Empty;
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title = String::Empty;
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}
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sassert(buttons != NULL, String::Format("buttons: %s", FrameworkResources::ArgumentNull_Generic));
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sassert(buttons != NULL, String::Format("buttons: %s", FrameworkResources::ArgumentNull_Generic));
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// TODO: implement
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// just return null to stop warning until this thing's coded
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// just return null to stop warning until this thing's coded
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return null;
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return null;
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}
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}
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IAsyncResult* Guide::BeginShowStorageDeviceSelector(const int sizeInBytes, const int directoryCount, AsyncCallback callback, Object* state)
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IAsyncResult* Guide::BeginShowStorageDeviceSelector(const int sizeInBytes, const int directoryCount, AsyncCallback callback, Object* state)
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{
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{
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// TODO: implement
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// just return null to stop warning until this thing's coded
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// just return null to stop warning until this thing's coded
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return null;
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return null;
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}
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}
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IAsyncResult* Guide::BeginShowStorageDeviceSelector(AsyncCallback callback, Object* state)
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IAsyncResult* Guide::BeginShowStorageDeviceSelector(AsyncCallback callback, Object* state)
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{
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{
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// TODO: implement
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// just return null to stop warning until this thing's coded
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// just return null to stop warning until this thing's coded
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return null;
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return null;
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}
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}
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IAsyncResult* Guide::BeginShowStorageDeviceSelector(const PlayerIndex_t player, const int sizeInBytes, const int directoryCount, AsyncCallback callback, Object* state)
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IAsyncResult* Guide::BeginShowStorageDeviceSelector(const PlayerIndex_t player, const int sizeInBytes, const int directoryCount, AsyncCallback callback, Object* state)
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{
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{
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// TODO: implement
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// just return null to stop warning until this thing's coded
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// just return null to stop warning until this thing's coded
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return null;
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return null;
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}
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}
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IAsyncResult* Guide::BeginShowStorageDeviceSelector(const PlayerIndex_t player, AsyncCallback callback, Object* state)
|
IAsyncResult* Guide::BeginShowStorageDeviceSelector(const PlayerIndex_t player, AsyncCallback callback, Object* state)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
// just return null to stop warning until this thing's coded
|
// just return null to stop warning until this thing's coded
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* Guide::EndShowKeyboardInput(IAsyncResult* result)
|
String Guide::EndShowKeyboardInput(IAsyncResult* result)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
// just return an empty string to stop warning until this thing's coded
|
// just return an empty string to stop warning until this thing's coded
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
int Guide::EndShowMessageBox(IAsyncResult* result)
|
Nullable<int> Guide::EndShowMessageBox(IAsyncResult* result)
|
||||||
{
|
{
|
||||||
// Since C++ doesn't have a nullable type, we return -1, since it represents an invalid value anyways.
|
// TODO: implement
|
||||||
return -1;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
StorageDevice Guide::EndShowStorageDeviceSelector(IAsyncResult* asyncResult)
|
StorageDevice Guide::EndShowStorageDeviceSelector(IAsyncResult* asyncResult)
|
||||||
|
@ -47,27 +47,24 @@ namespace XFX
|
|||||||
|
|
||||||
// Initializes the KeyboardState class
|
// Initializes the KeyboardState class
|
||||||
KeyboardState::KeyboardState()
|
KeyboardState::KeyboardState()
|
||||||
|
: pressedKeys(NULL)
|
||||||
{
|
{
|
||||||
KeyboardState(null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initializes the KeyboardState class with the specified keys pressed
|
// Initializes the KeyboardState class with the specified keys pressed
|
||||||
KeyboardState::KeyboardState(Keys_t keys[])
|
KeyboardState::KeyboardState(Keys_t keys[])
|
||||||
|
: pressedKeys(keys)
|
||||||
{
|
{
|
||||||
if (keys == null)
|
|
||||||
pressedKeys = 0;
|
|
||||||
else
|
|
||||||
pressedKeys = keys;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
KeyboardState::KeyboardState(const KeyboardState &obj)
|
KeyboardState::KeyboardState(const KeyboardState &obj)
|
||||||
|
: pressedKeys(obj.pressedKeys)
|
||||||
{
|
{
|
||||||
pressedKeys = obj.pressedKeys;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Keys_t* KeyboardState::GetPressedKeys()
|
Keys_t* KeyboardState::GetPressedKeys()
|
||||||
{
|
{
|
||||||
return (Keys_t*)pressedKeys;
|
return pressedKeys;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns whether the specified key is currently pressed
|
// Returns whether the specified key is currently pressed
|
||||||
@ -78,9 +75,11 @@ namespace XFX
|
|||||||
if((Stroke.ucFlags & (byte)key) == 0)
|
if((Stroke.ucFlags & (byte)key) == 0)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//The keyboard was not connected...bail out.
|
//The keyboard was not connected...bail out.
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
@ -93,9 +92,11 @@ namespace XFX
|
|||||||
if((Stroke.ucFlags & (byte)key) != 0)
|
if((Stroke.ucFlags & (byte)key) != 0)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// The keyboard was not connected...bail out.
|
// The keyboard was not connected...bail out.
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
@ -39,8 +39,8 @@ namespace XFX
|
|||||||
extern struct xmouse_data XMOUSE_current;
|
extern struct xmouse_data XMOUSE_current;
|
||||||
}
|
}
|
||||||
|
|
||||||
//It's a waste of memory to create a new MouseState each time the input states are updated.
|
// It's a waste of memory to create a new MouseState each time the input states are updated.
|
||||||
//Therefore, we create a static one and update it each time an update is requested.
|
// Therefore, we create a static one and update it each time an update is requested.
|
||||||
static MouseState result;
|
static MouseState result;
|
||||||
|
|
||||||
/* MouseState Operators */
|
/* MouseState Operators */
|
||||||
@ -67,25 +67,49 @@ namespace XFX
|
|||||||
XMOUSE_current.y = 0;
|
XMOUSE_current.y = 0;
|
||||||
|
|
||||||
if((XMOUSE_current.buttons & XMOUSE_BUTTON_1))
|
if((XMOUSE_current.buttons & XMOUSE_BUTTON_1))
|
||||||
|
{
|
||||||
result.LeftButton = ButtonState::Pressed;
|
result.LeftButton = ButtonState::Pressed;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
result.LeftButton = ButtonState::Released;
|
result.LeftButton = ButtonState::Released;
|
||||||
|
}
|
||||||
|
|
||||||
if((XMOUSE_current.buttons & XMOUSE_BUTTON_3))
|
if((XMOUSE_current.buttons & XMOUSE_BUTTON_3))
|
||||||
|
{
|
||||||
result.MiddleButton = ButtonState::Pressed;
|
result.MiddleButton = ButtonState::Pressed;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
result.MiddleButton = ButtonState::Released;
|
result.MiddleButton = ButtonState::Released;
|
||||||
|
}
|
||||||
|
|
||||||
if((XMOUSE_current.buttons & XMOUSE_BUTTON_2))
|
if((XMOUSE_current.buttons & XMOUSE_BUTTON_2))
|
||||||
|
{
|
||||||
result.RightButton = ButtonState::Pressed;
|
result.RightButton = ButtonState::Pressed;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
result.RightButton = ButtonState::Released;
|
result.RightButton = ButtonState::Released;
|
||||||
|
}
|
||||||
|
|
||||||
if((XMOUSE_current.buttons & XMOUSE_BUTTON_4))
|
if((XMOUSE_current.buttons & XMOUSE_BUTTON_4))
|
||||||
|
{
|
||||||
result.XButton1 = ButtonState::Pressed;
|
result.XButton1 = ButtonState::Pressed;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
result.XButton1 = ButtonState::Released;
|
result.XButton1 = ButtonState::Released;
|
||||||
|
}
|
||||||
|
|
||||||
if((XMOUSE_current.buttons & XMOUSE_BUTTON_5))
|
if((XMOUSE_current.buttons & XMOUSE_BUTTON_5))
|
||||||
|
{
|
||||||
result.XButton2 = ButtonState::Pressed;
|
result.XButton2 = ButtonState::Pressed;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
result.XButton2 = ButtonState::Released;
|
result.XButton2 = ButtonState::Released;
|
||||||
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@ -94,6 +118,8 @@ namespace XFX
|
|||||||
{
|
{
|
||||||
result.X = x;
|
result.X = x;
|
||||||
result.Y = y;
|
result.Y = y;
|
||||||
|
|
||||||
|
// TODO: update 'hardware' cursor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -127,7 +127,7 @@ namespace XFX
|
|||||||
|
|
||||||
SoundEffect* SoundEffect::FromStream(Stream * const stream)
|
SoundEffect* SoundEffect::FromStream(Stream * const stream)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
const Type& SoundEffect::GetType()
|
const Type& SoundEffect::GetType()
|
||||||
|
@ -38,34 +38,42 @@ namespace XFX
|
|||||||
|
|
||||||
bool SoundEffectInstance::IsDisposed() const
|
bool SoundEffectInstance::IsDisposed() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SoundEffectInstance::IsLooped() const
|
bool SoundEffectInstance::IsLooped() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::IsLooped(bool value)
|
void SoundEffectInstance::IsLooped(bool value)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
float SoundEffectInstance::getPan() const
|
float SoundEffectInstance::getPan() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::setPan(float value)
|
void SoundEffectInstance::setPan(float value)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
float SoundEffectInstance::getPitch() const
|
float SoundEffectInstance::getPitch() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::setPitch(float value)
|
void SoundEffectInstance::setPitch(float value)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundState_t SoundEffectInstance::getState() const
|
SoundState_t SoundEffectInstance::getState() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
float SoundEffectInstance::getVolume() const
|
float SoundEffectInstance::getVolume() const
|
||||||
@ -75,6 +83,7 @@ namespace XFX
|
|||||||
|
|
||||||
void SoundEffectInstance::setVolume(float value)
|
void SoundEffectInstance::setVolume(float value)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundEffectInstance::SoundEffectInstance(SoundEffect * const parent, bool fireAndForget)
|
SoundEffectInstance::SoundEffectInstance(SoundEffect * const parent, bool fireAndForget)
|
||||||
@ -90,10 +99,12 @@ namespace XFX
|
|||||||
|
|
||||||
void SoundEffectInstance::Apply3D(AudioListener listener, AudioEmitter emitter)
|
void SoundEffectInstance::Apply3D(AudioListener listener, AudioEmitter emitter)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::Apply3D(AudioListener listeners[], AudioEmitter emitter)
|
void SoundEffectInstance::Apply3D(AudioListener listeners[], AudioEmitter emitter)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::Dispose()
|
void SoundEffectInstance::Dispose()
|
||||||
@ -116,14 +127,17 @@ namespace XFX
|
|||||||
|
|
||||||
void SoundEffectInstance::Pause()
|
void SoundEffectInstance::Pause()
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::Play()
|
void SoundEffectInstance::Play()
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::Resume()
|
void SoundEffectInstance::Resume()
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundEffectInstance::Stop()
|
void SoundEffectInstance::Stop()
|
||||||
@ -133,6 +147,7 @@ namespace XFX
|
|||||||
|
|
||||||
void SoundEffectInstance::Stop(bool immediate)
|
void SoundEffectInstance::Stop(bool immediate)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,7 +125,9 @@ namespace XFX
|
|||||||
isDisposed = true;
|
isDisposed = true;
|
||||||
|
|
||||||
if (disposing)
|
if (disposing)
|
||||||
|
{
|
||||||
Disposing(this, EventArgs::Empty);
|
Disposing(this, EventArgs::Empty);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,14 +38,17 @@ namespace XFX
|
|||||||
{
|
{
|
||||||
long long StorageDevice::FreeSpace() const
|
long long StorageDevice::FreeSpace() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
bool StorageDevice::IsConnected() const
|
bool StorageDevice::IsConnected() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
long long StorageDevice::TotalSpace() const
|
long long StorageDevice::TotalSpace() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
StorageDevice::StorageDevice(uint deviceIndex, PlayerIndex_t playerIndex)
|
StorageDevice::StorageDevice(uint deviceIndex, PlayerIndex_t playerIndex)
|
||||||
@ -58,6 +61,7 @@ namespace XFX
|
|||||||
{
|
{
|
||||||
sassert(!String::IsNullOrEmpty(titleName), "titleName cannot be null.");
|
sassert(!String::IsNullOrEmpty(titleName), "titleName cannot be null.");
|
||||||
|
|
||||||
|
// TODO: implement
|
||||||
//return new StorageContainer(this, titleName, _deviceIndex, _playerIndex);
|
//return new StorageContainer(this, titleName, _deviceIndex, _playerIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,10 +12,11 @@ namespace XFX
|
|||||||
|
|
||||||
bool StorageDeviceAsyncResult::CompletedSynchronously()
|
bool StorageDeviceAsyncResult::CompletedSynchronously()
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
StorageDeviceAsyncResult::StorageDeviceAsyncResult(Object* stateObject, int player)
|
StorageDeviceAsyncResult::StorageDeviceAsyncResult(Object * const stateObject, int player)
|
||||||
{
|
{
|
||||||
syncObject = stateObject;
|
syncObject = stateObject;
|
||||||
playerIndex = player;
|
playerIndex = player;
|
||||||
@ -29,7 +30,7 @@ namespace XFX
|
|||||||
|
|
||||||
StorageDeviceAsyncResult::StorageDeviceAsyncResult(IAsyncResult* &obj)
|
StorageDeviceAsyncResult::StorageDeviceAsyncResult(IAsyncResult* &obj)
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,7 @@
|
|||||||
// POSSIBILITY OF SUCH DAMAGE.
|
// POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#include <Storage/StorageDeviceNotConnectedException.h>
|
#include <Storage/StorageDeviceNotConnectedException.h>
|
||||||
|
#include <System/String.h>
|
||||||
|
|
||||||
namespace XFX
|
namespace XFX
|
||||||
{
|
{
|
||||||
@ -36,12 +37,12 @@ namespace XFX
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
StorageDeviceNotConnectedException::StorageDeviceNotConnectedException(char* message)
|
StorageDeviceNotConnectedException::StorageDeviceNotConnectedException(const String& message)
|
||||||
: ExternalException(message)
|
: ExternalException(message)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
StorageDeviceNotConnectedException::StorageDeviceNotConnectedException(char* message, Exception* innerException)
|
StorageDeviceNotConnectedException::StorageDeviceNotConnectedException(const String& message, Exception * const innerException)
|
||||||
: ExternalException(message, innerException)
|
: ExternalException(message, innerException)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -34,24 +34,29 @@ namespace XFX
|
|||||||
{
|
{
|
||||||
const Type VideoTypeInfo("Video", "XFX::Media::Video", TypeCode::Object);
|
const Type VideoTypeInfo("Video", "XFX::Media::Video", TypeCode::Object);
|
||||||
|
|
||||||
TimeSpan Video::getDuration()
|
TimeSpan Video::getDuration() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
float Video::getFramesPerSecond()
|
float Video::getFramesPerSecond() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
int Video::getHeight()
|
int Video::getHeight() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
VideoSoundtrackType_t Video::getVideoSoundtrackType()
|
VideoSoundtrackType_t Video::getVideoSoundtrackType() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
int Video::getWidth()
|
int Video::getWidth() const
|
||||||
{
|
{
|
||||||
|
// TODO: implement
|
||||||
}
|
}
|
||||||
|
|
||||||
const Type& Video::GetType()
|
const Type& Video::GetType()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user