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/********************************************************
* Texture.h *
* *
* XFX Texture definition file *
* Copyright <EFBFBD> XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURE_
#define _XFX_GRAPHICS_TEXTURE_
#include <System/Types.h>
#include <System/IO/Stream.h>
#include "GraphicsResource.h"
using namespace System;
using namespace System::IO;
namespace XFX
{
namespace Graphics
{
struct TextureCreationParameters;
struct TextureInformation;
// Represents a texture resource.
class Texture : public GraphicsResource, virtual Object
{
private:
static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat);
int _levelCount;
protected:
virtual void Dispose(bool disposing);
public:
int LevelCount();
int LevelOfDetail;
Texture();
~Texture();
static Texture* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream);
static Texture* FromFile(GraphicsDevice* graphicsDevice, char* filename);
static Texture* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream, int numberBytes);
static Texture* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream, TextureCreationParameters creationParameters);
static Texture* FromFile(GraphicsDevice* graphicsDevice, char* filename, TextureCreationParameters creationParameters);
static Texture* FromFile(GraphicsDevice* graphicsDevice, Stream* textureStream, int numberBytes, TextureCreationParameters creationParameters);
static Texture* FromFile(GraphicsDevice* graphicsDevice, char* filename, int width, int height, int depth);
void GenerateMipMaps(TextureFilter_t filterType);
static TextureCreationParameters GetCreationParameters(GraphicsDevice* graphicsDevice, Stream* textureStream);
static TextureCreationParameters GetCreationParameters(GraphicsDevice* graphicsDevice, char* filename);
static TextureCreationParameters GetCreationParameters(GraphicsDevice* graphicsDevice, Stream* textureStream, int numberBytes);
static TextureInformation GetTextureInformation(Stream* textureStream);
static TextureInformation GetTextureInformation(char* filename);
static TextureInformation GetTextureInformation(Stream* textureStream, int numberBytes);
void Save(char* filename, ImageFileFormat_t format);
};
}
}
#endif //_XFX_GRAPHICS_TEXTURE_