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#pragma once
#include <System/Object.h>
namespace System
{
namespace Windows
{
namespace Media
{
// Defines objects used to paint graphical objects. Classes that derive from System::Windows::Media::Brush describe how the area is painted.
class Brush : public Object
{
protected:
Brush();
public:
int Opacity;
virtual ~Brush();
static int GetType();
};
}
}
}