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#pragma once
#include <System/Windows/FrameworkElement.h>
#include <System/Windows/Controls/UIElementCollection.h>
#include <System/Windows/Media/Brush.h>
using namespace System::Windows::Media;
namespace System
{
namespace Windows
{
namespace Controls
{
// Provides a base class for all System::Windows::Controls::Panel elements. Use System::Windows::Controls::Panel elements to position and arrange child objects in applications.
class Panel : public FrameworkElement
{
protected:
Panel();
public:
Brush* Background;
UIElementCollection Children;
bool IsItemsHost() const;
virtual ~Panel();
static int GetType();
bool operator==(const Panel& right) const;
bool operator!=(const Panel& right) const;
};
}
}
}