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#pragma once
#include <System/Windows/RoutedEventArgs.h>
#include <System/Windows/Point.h>
namespace System
{
namespace Windows
{
class UIElement;
namespace Input
{
//
class MouseEventArgs : public RoutedEventArgs
{
public:
Point GetPosition(UIElement const * const relativeTo) const;
};
typedef Event<Object*, MouseEventArgs*> MouseEventHandler;
}
}
}