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#pragma once
#include <System/Windows/RoutedEventArgs.h>
#include <System/Windows/Input/Enums.h>
namespace System
{
namespace Windows
{
namespace Input
{
// Provides event data for the System::Windows::UIElement.KeyUp and System::Windows::UIElement.KeyDown<77>events.
class KeyEventArgs : public RoutedEventArgs
{
private:
Keys_t key;
public:
bool Handled;
Keys_t getKey() const;
};
typedef Event<Object*, KeyEventArgs*> KeyEventHandler;
}
}
}