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/*****************************************************************************
* Ray.h *
* *
* XFX::Ray definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_RAY_
#define _XFX_RAY_
#include <System/Interfaces.h>
using namespace System;
namespace XFX
{
struct BoundingBox;
struct BoundingSphere;
struct Plane;
struct Vector3;
/**
* Defines a ray.
*/
struct Ray : IEquatable<Ray>, Object
{
Vector3 Direction;
Vector3 Position;
Ray(const Vector3 direction, const Vector3 position);
Ray(const Ray &obj);
Ray();
bool Equals(Object const * const obj) const;
bool Equals(const Ray other) const;
int GetHashCode() const;
static const Type& GetType();
float Intersects(BoundingBox boundingbox) const;
void Intersects(BoundingBox boundingbox, out float& result) const;
float Intersects(BoundingSphere sphere) const;
void Intersects(BoundingSphere sphere, out float& result) const;
float Intersects(Plane plane) const;
void Intersects(Plane plane, out float& result) const;
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const String ToString() const;
bool operator==(const Ray& right) const;
bool operator!=(const Ray& right) const;
};
}
#endif //_XFX_RAY_