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/*****************************************************************************
* Effect.h *
* *
* XFX::Graphics::Effect definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_EFFECT_
#define _XFX_GRAPHICS_EFFECT_
#include <Graphics/GraphicsResource.h>
namespace XFX
{
namespace Graphics
{
// Used to set and query effects, and to choose techniques.
class Effect : public GraphicsResource
{
protected:
Effect(Effect const * const cloneSource);
void Dispose(bool disposing);
virtual void OnApply();
public:
Effect(GraphicsDevice * const graphicsDevice, byte effectCode[]);
virtual Effect* Clone() const;
static int GetType();
};
}
}
#endif //_XFX_GRAPHICS_EFFECT_