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/********************************************************
* StateBlock.h *
* *
* XFX StateBlock definition file *
* Copyright <EFBFBD> XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_STATEBLOCK_
#define _XFX_GRAPHICS_STATEBLOCK_
#include <System/Delegates.h>
#include "GraphicsDevice.h"
using namespace System;
namespace XFX
{
namespace Graphics
{
class StateBlock : public IDisposable, public Object
{
private:
GraphicsDevice* device;
protected:
void Dispose(bool disposing);
public:
EventHandler Disposing;
StateBlock(GraphicsDevice* graphiceDevice);
StateBlock(const StateBlock &obj);
virtual ~StateBlock() { delete device; }
void Apply();
void Capture();
void Dispose();
bool Equals(const Object* obj) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
bool operator!=(const StateBlock& right) const;
bool operator==(const StateBlock& right) const;
};
}
}
#endif //_XFX_GRAPHICS_STATEBLOCK_