2010-12-04 16:14:34 +00:00
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// Copyright (C) 2010-2012, XFX Team
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the copyright holder nor the names of any
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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2012-03-29 22:02:43 +00:00
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#include <Vector2.h>
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#include <Vector3.h>
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2010-12-04 16:14:34 +00:00
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#include <Graphics/VertexpositionNormalTexture.h>
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2012-03-29 22:02:43 +00:00
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#include <System/String.h>
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2010-12-04 16:14:34 +00:00
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namespace XFX
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{
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namespace Graphics
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{
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2012-03-29 22:02:43 +00:00
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VertexPositionNormalTexture::VertexPositionNormalTexture(const Vector3 position, const Vector3 normal, const Vector2 textureCoordinate)
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2010-12-04 16:14:34 +00:00
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{
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Position = position;
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Normal = normal;
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TextureCoordinate = textureCoordinate;
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}
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int VertexPositionNormalTexture::SizeInBytes()
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{
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return (sizeof(float) * 5);
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}
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2012-03-29 22:02:43 +00:00
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bool VertexPositionNormalTexture::Equals(const VertexPositionNormalTexture other) const
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2010-12-04 16:14:34 +00:00
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{
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return ((Normal == other.Normal) && (Position == other.Position) && (TextureCoordinate == other.TextureCoordinate));
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}
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2012-03-29 22:02:43 +00:00
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int VertexPositionNormalTexture::GetHashCode() const
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2010-12-04 16:14:34 +00:00
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{
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return Normal.GetHashCode() ^ Position.GetHashCode() ^ TextureCoordinate.GetHashCode();
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}
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2012-03-29 22:02:43 +00:00
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const char* VertexPositionNormalTexture::ToString() const
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{
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return String::Format("{{Position:%s Normal:%s TextureCoordinate:%s}}", Position.ToString(), Normal.ToString(), TextureCoordinate.ToString());
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}
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2010-12-04 16:14:34 +00:00
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2012-03-29 22:02:43 +00:00
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bool VertexPositionNormalTexture::operator!=(const VertexPositionNormalTexture other) const
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2010-12-04 16:14:34 +00:00
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{
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return !Equals(other);
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}
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2012-03-29 22:02:43 +00:00
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bool VertexPositionNormalTexture::operator==(const VertexPositionNormalTexture other) const
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2010-12-04 16:14:34 +00:00
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{
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return Equals(other);
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}
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}
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}
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