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/*****************************************************************************
* GridLength.h *
* *
* System::Windows::GridLength definition file *
* Copyright (c) XFX Team. All rights reserved *
*****************************************************************************/
#ifndef _SYSTEM_WINDOWS_GRIDLENGTH_
#define _SYSTEM_WINDOWS_GRIDLENGTH_
#include <System/Interfaces.h>
#include <System/Windows/Enums.h>
namespace System
{
namespace Windows
{
/**
* Represents the length of elements that explicitly support Star unit types.
*/
struct GridLength : IEquatable<GridLength>, Object
{
private:
int value;
GridUnitType_t gridUnitType;
public:
static const GridLength Auto;
bool IsAbsolute() const;
bool IsAuto() const;
GridUnitType_t getGridUnitType() const;
int getValue() const;
bool IsStar() const;
GridLength();
GridLength(const int pixels);
GridLength(const int value, const GridUnitType_t unitType);
GridLength(const GridLength &obj);
bool Equals(Object const * const obj) const;
bool Equals(const GridLength other) const;
int GetHashCode() const;
static const Type& GetType();
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const String ToString() const;
bool operator==(const GridLength& right) const;
bool operator!=(const GridLength& right) const;
};
}
}
#endif //_SYSTEM_WINDOWS_GRIDLENGTH_