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#pragma once
namespace System
{
namespace Windows
{
namespace Controls
{
// Specifies when the System::Windows::Controls::Primitives::ButtonBase::Click event should be raised for a control.
struct ClickMode
{
enum type
{
Release,
Press,
Hover
};
};
// Defines the different orientations that a control or layout can have.
struct Orientation
{
enum type
{
Horizontal,
Vertical
};
};
// Specifies when the System::Windows::Controls::Primitives::ButtonBase::Click event should be raised for a control.
typedef ClickMode::type ClickMode_t;
// Defines the different orientations that a control or layout can have.
typedef Orientation::type Orientation_t;
}
}
}