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/*****************************************************************************
* Mouse.h *
* *
* XFX::Input::Mouse class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_INPUT_MOUSE_
#define _XFX_INPUT_MOUSE_
#include "Enums.h"
#include <System/Types.h>
using namespace System;
namespace XFX
{
namespace Input
{
/**
* Represents the state of a mouse input device, including mouse cursor position and buttons pressed.
*/
struct MouseState
{
ButtonState_t LeftButton;
ButtonState_t MiddleButton;
ButtonState_t RightButton;
int X;
ButtonState_t XButton1;
ButtonState_t XButton2;
int Y;
bool operator!=(const MouseState& other) const;
bool operator==(const MouseState& other) const;
};
/**
* Allows retrieval of position and button clicks from a mouse input device.
*/
class Mouse
{
private:
Mouse(); //Private constructor to prevent instantiation.
public:
static MouseState GetState();
static void SetPosition(int x, int y);
};
}
}
#endif //_XFX_INPUT_MOUSE_