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XFXFramework/include/Input/GamePadTriggers.h

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/*****************************************************************************
* GamePadTriggers.h *
* *
* XFX::Input::GamePadTriggers structure definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_INPUT_GAMEPADTRIGGERS_
#define _XFX_INPUT_GAMEPADTRIGGERS_
#include <System/Object.h>
using namespace System;
namespace XFX
{
namespace Input
{
/**
* Structure that defines the position of the left and right triggers on an Xbox Controller.
*/
struct GamePadTriggers : Object
{
const float Left;
const float Right;
GamePadTriggers(const float left, const float right);
GamePadTriggers();
GamePadTriggers(const GamePadTriggers &obj);
bool Equals(Object const * const obj) const;
bool Equals(const GamePadTriggers obj) const;
int GetHashCode() const;
static const Type& GetType();
const String ToString() const;
bool operator!=(const GamePadTriggers& right) const;
bool operator==(const GamePadTriggers& right) const;
inline GamePadTriggers operator=(const GamePadTriggers& right)
{
return (right == *this) ? *this : GamePadTriggers(right);
}
};
}
}
#endif //_XFX_INPUT_GAMEPADTRIGGERS_